Computer studies coursework documentation

This course provides students with an introduction to the analysis of algorithms, specifically proving their correctness and making a statement about their efficiency. Topics for discussion may include loop invariants, strong mathematical induction and recursion, asymptotic notation, recurrence relations, and generating functions. Students examine examples of algorithm analysis from searching and sorting algorithms. This course introduces students to a wide range of concepts and practical algorithms that are commonly used to solve game AI problems.

Case studies from real games are used to illustrate the concepts. Students have a chance to work with and implement core game AI algorithms. The course focuses on methods for creating spatial environments, along with the controls and camera systems needed to navigate those environments. Additional topics include guiding the player and controlling pacing through the placement of encounters.


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This course is the first semester of a two- or three-semester project, which will be continued in GAM , and then in GAM for a three-semester project. Students will work together on teams of three or more to create an advanced real-time game or simulation. Techniques are explored for creating high-performance teams, tuning development processes for specific projects, using advanced discipline-based best practices, and applying specialized discipline-based skills to game development.


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  5. This first semester focuses on pre-production to ensure the technology, tools, design, art, audio, and team are ready for full production in the following semester. This course gives an introduction to several mathematical topics of foundational importance in the mathematical and computer sciences.

    Typically starting with propositional and first order logic, the course considers applications to methods of mathematical proof and reasoning.

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    Further topics include basic set theory, number theory, enumeration, recurrence relations, mathematical induction, generating functions, and basic probability. Other topics may include graph theory, asymptotic analysis, and finite automata. This calculus-based course presents the fundamentals of fluid dynamics, oscillations, waves, geometric optics, and thermodynamics.

    This course presents fundamental topics in the field of human-computer interface design. Topics covered in the course will help students understand human capabilities, design principles, prototyping techniques and evaluation methods for human-computer interfaces, with special emphasis on natural user interfaces. The course will guide the students towards an implementation of a novel user interaction. College is a capstone course for students to prepare their job application materials and learn how to effectively search for an entry-level job in their field.

    This course focuses on designing and implementing digital game prototypes, with an emphasis on integrating mechanics, controls, and camera. Additional topics include building tension to create engagement and implementing player feedback techniques. This semester focuses on moving into full production, ending with the project ready to enter post-production in GAM in the following semester. This course introduces major topics in psychology, specifically as they relate to cognition and learning.


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    These topics include perception, cognition, personality and social psychology, and biological aspects of behaviour. Students are also introduced to human information processing, memory, problem-solving, attention, perception, and imagery. Other topics covered may include mental representation and transformation, language processing, and concept formation. This semester focuses on post-production and shipping the final project. In this course, students prepare their personal portfolio of projects in order to be ready for a professional job search.

    This can involve a new project to demonstrate a particular professional skill, or working to complete a project they began in GAM In this course, students focus on preparing their personal portfolio of projects to be ready for a professional job search. This can be a new project to demonstrate a particular professional skill, or taking a previous project to very high level of quality.

    Computer Science and Game Design. Curriculum Students in the BS in Computer Science and Game Design programme concentrate on the following subjects: Game design and development, including game design theory and history, design documentation, 2D and 3D level design, game mechanics, playtesting, and team game project implementation.

    The humanities and arts, including the fundamentals of writing, psychology, communication, architecture, drawing, and 2D and 3D art. Also see programme-specific requirements for all DigiPen programmes. Note: Credit transfers and duration of studies will be reviewed on a case-by-case basis. These courses must appear on official transcripts from the institution. The course s must be comparable in academic quality to DigiPen courses including the number of credits or contact hours.

    The application will be denied for courses not meeting this standard. Study Trip All students have to complete a week immersion programme at the home campus of DigiPen Institute of Technology in Redmond. Semester 1. CS Computer Environment. ENG Composition. GAM Project Introduction.

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    Personal Enrichment. Facility Rentals. Contact CCC. Programs of Study. Honors Program. Search for Courses. Online Education. High School Students. Career and Technical Studies. Academic Calendar. Transcript Request. Request Information.

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    Tuition and Payment. Student Support Services. You answer to them now. You are the keeper of your time. Yes, you can take Mondays off and work whenever you wish. However, the more time freelancers take off the less work gets done.

    Deadlines creep up, and freelancers who miss too many of them may find themselves without a stable of clients. Freelancers get to do what they love. While this is certainly true sometimes, often freelancers take the work that pays rather than the work that piques their personal interests. Here are some of the main pros and cons that many freelancers face: PROS Taking breaks whenever you wish Better work-life balance Freedom from a daily schedule and being stuck in an office Better control of food choices since many meals will come from your own kitchen Commanding greater wages than many employers in your field pay.

    Is Freelancing Right for You? Are you the head of your household? Can you work with no supervision? Are you ready to work nights and weekends?